Hahahaha, wow, what a bunch of wet noodles. If you don’t want negative discourse, maybe don’t be misogynistic. Or don’t publish your work in countries where free speech and personal freedoms are more abundant. No one is forcing you to publish here, so please keep your demands in your pants. Pffft, I was really interested in this game, now it’s such an easy pass!
The PC I made before my current was my first SFF, and I had a lot of fun figuring out heat loads and what it means to build SFF. The Ryzen 7 3700x (65w) was just at the top of what my small Noctua CPU cooler could manage in the fractal node 202.
Then I got a steam deck and, holy heckers, that’s some efficient gaming. If you play docked, that would be the ultimate low power/low heat gaming device (handheld you are so close to the source of heat that it’s still hot in the summer) I think it draws 35w on peak load over time with 40w short burst max. For the whole package, incl screen! Captain Dozerman(Bill Hader) from B99 would have been proud. Efficiency, efficiency, efficiency!
I think the crucial part is natural fanbase growth… As a solo dev, your marketing budget is gonna be so extremely tiny, and releasing with 0 marketing is setting yourself up for disappointment so, it has got to come from somewhere. Maybe EA is not a necessity, but having a steam page is. Confidently typing this while not having a steam page to show for it, but you know what the Dutch say: the best captain is ashore (de beste stuurlui staan aan wal)
It’s a tough line to walk. You want to create reasonable hype and you have an idea where you want to go, but as you correctly point out, it’s really easy to over promise and under deliver.
Adding to the other reply to this: You can get natural growth of fans and wishlists, you can get free media attention so your brand/gamename grows in popularity, you can receive enthusiasm from randoms about work you have been keeping to yourself for a while, which can help motivate. I mean I’m super hyped about my own videogame project, but having other people be hyped about it is very rewarding :-). I used to shun early access until they became 1.0, because I got burnt a couple times. But If the dev(s) are transparent and communication is ok, I don’t really care anymore for the same reason as this dev is pointing out: “It’s done when it’s done” is good enough in 95% of the cases for me.
Well HECK! I have been advertising this game to every gamer I know, finally a Sims game that’s not EA… :( I was very hopeful when they delayed without a new date, just take your time and get it right. Dang, I was really looking forward to this
In all the previous shooter Fallouts, you can basically use VATS to never have to aim yourself if that’s what you want to do (or melee build!), it’s like an auto-aimer. You won’t miss that much and maybe that way you can enjoy the universe.
Won’t you think of all that missed revenue because of IP misuse? It’s just as clear as with piracy: every unlawful download is 100% a sale the could have gotten, but didn’t . It’s simple geometry. We don’t need proof, because piracy bad. This IP misuse is just opening up the gate to further infringement, thus undermining their core business.
Next up:
Are you allowed to draw Super Mario from memory for your own personal joy? Find out how your own criminal history started all the way back in primary school.
/s
Stop publishing IP if you hate remixes and the global culture engaging with it you egotistical sack of people haters @ Nintendo
I can’t even imagine how that backend must look, 🤣 I work 100% in GDscript, but it’s really cool to hear : “Yeah it’s about 30% GDscript and 70% C++”
Coming from Java, I personally love how signals work between classes. Friggin hated my getters and setters, and the way signals work in Godot is just like how my brain thinks about that problem, so very easy to use and understandable.
Because this genre of games is a whoooole lot of fun! I can’t wait to see the next 800, and number 3562, which is gonna elevate the genre to the next level.