What role do you think the Steam workshop plays in this?
Obviously the people playing the AAA franchises don’t care, but when you see the sheer quantity of workshop content for some games (Cities:Skylines and Space Engineers come to mind for me, no doubt there’s other examples in genres I’m less familiar with), you see how much the modding community has contributed to the commercial success of these games. I’m wondering how this factors in to steam as a whole.
Tried both of these, while fun they aren’t quite what I’m looking for. Riftbreaker is definitely on a higher level then DINAO.
I would say go for it, AFAIK the game is mostly complete (IIRC only big things left are the last 3rd of the campaign and faction-specific models for buildings, possibly multiplayer) and while the bugs can be pretty bad they aren’t very common, usually get fixed quickly, and tend to only occur after major updates. Nothing I would consider inappropriate for an EA game at it’s stage in development.
That, or really anything that you were exposed to at an early enough age to influence your tastes or how you contextualized the themes it explored later in your life.
Damn I’m glad I bought AC6 at launch instead of Starfield, unlike half my friends lol. Pretty sure one of them got a save breaking bug on the same night I beat Balteus 😂😂😂.
I’ll probably still get it, but it’ll be months from now after the modding community has gotten established and the problems have been mostly worked out.