The only protection we could possibly have HAS to be implemented by the government, look how Germany handles their workforce. They have a worker’s council, you can’t just lay off people or fire tons of people nope. Workers are protected. Here in the USA, people are just servants, building pyramids, and then tossed to the street.
My idea: if a company employs over 50 employees, it should be ILLEGAL to outsource any job overseas, or replace them with AI. Example, voice actors. Should not be legal. Small studios / indie, should be perfectly legal since these are individuals that struggle to get started.
I don’t think we should assume this right away. TF2 isn’t really all that toxic (that I am aware of). Valve tends to attract less toxic people in general. OW2 however, hoo boy… that game is agonizing to play. People will not hesitate to insult you.
as long as your subscription remains active, we will continue to honour the same price you’re paying now as part of our “Grandfather Rate”
So you’re locked in basically to that rate until you cancel. It’s not for new members specifically. But there’s not always going to be content that you enjoy playing. People who stay subscribed to an MMO forever are people who have tons of money to just throw away. I play World of Warcraft, and I have never just subscribed for a year at a time. Sometimes I get busy and I don’t have time to play, or there’s nothing I enjoy in the current patch.
I really like the story and world design. I really dislike the incel inspired jiggle physics and objectification of female characters, and the cringe players raving about half naked women who look 13. It’s gross
This problem would likely be solved if we simply implemented a new economic system in the USA revolving around employee ownership of companies. Having stockholders is what really kills passion and innovation at big companies. The only focus is to please the stockholders drive the stock value up, return on investment, stuff like that. There is zero incentive for these big companies to give anything back to the developers, so there’s also zero loyalty. Why would these developers put their heart and soul into something That requires them to work 60 hours a week, and provides almost nothing in return to them? That’s what I’m hoping to see soon, gaming studios that are for profit, with all profits being used to cover salary of the hard workers
Having played most of these indie games already, I agree with you completely. Indie gaming is awesome, and I can’t wait to see what new games are developed. I’m also hoping to develop my own title, but I have first hand experience with development, and it’s a crazy amount of work. It’s going to take me at least 12 months Just to even get the first town or area in my game done because of how much learning I have to do, how much design and development, then coding. Truly astounding how much work goes into creating something incredibly small scale. These big massive companies with billion-dollar equity behind them, They have all these crazy resources to Create these games absurdly fast. They can just plop down a resource generated set of walls and textures, and in days, You have an entire town created. I’ve seen it done, makes me kind of jealous and hope that indie developers can get this kind of stuff later on