teawrecks

@teawrecks@sopuli.xyz

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

teawrecks,

That’s like saying, replace “video games” with “cars and alcohol” to understand the MADD argument.

teawrecks,

The only part of this that interests me is how they decide to handle anti-cheat on linux.

teawrecks,

The original graphics, physics, and performance were incredible for the time, but to be fair, that’s not what you’re running when you download HL2 on steam today. The textures have been silently updated many times over the years. Your mind’s eye says “yeah, this is how I remember it”, and I’ve seen multiple streamers playing it for the first time thinking they’re seeing the original textures from 2004.

teawrecks,

I hope the reviewers all made really positive, upbeat videos praising the way they chose to stick to such a proven pay-to-win strategy. The cosmetics and in-game currency that you spend real money to acquire really gives players a way to dispose of their bothersome disposable income. And earning daily login bonuses has never been so streamlined!

I know nothing about this game, but I would bet money this is the formula.

teawrecks,

These were originally the exception, but all eventually followed the rule.

A personal argument for a benefit of gaming

I grew up hearing all the talking heads (media), religious groups and parents strongly criticizing video games. You’ve, probably, heard some of this. For example, video games involving any type of violence causing people to become more violent, etc. As far as I know, the academic community has failed to produce any negative...

teawrecks,

I’m glad you can recognize how important this is to a kid. So many wow raiders in the 00s were ostracized by society for being this dedicated to a team of other humans and a shared goal. It really is something we need to learn to embrace and harness. I love the unique emotional responses that video games are capable of eliciting in people that movies and tv never could.

teawrecks,

In theory, capitalism is supposed to create exactly that environment. The problem is we have a society that doesn’t believe in proper regulation to prioritize the wellbeing of the society over that of the achievements and desires of individuals.

So much like how modern WoW has transformed into this uninteresting, solved meta that requires weakauras to do your thinking, gold buying to have gear and reagents, and no interesting competition for loot, our society is now an uninteresting solved meta where the wealthy nullify any possibility of competition, everyone is employed as wageslaves with a corporate handbook doing their thinking for them, and there’s no safety net to allow anyone take a chance at working together on interesting projects to actually compete.

The problem isn’t that we have capitalism, it’s that capitalism is synonymous with patriotism.

teawrecks,

Seems orthogonal. I don’t care how regulation is accomplished, just that it is. I feel like the tax levels and safety nets we had in place ~70 years ago were fine, until red scare propaganda convinced everyone to vote against their own interests.

Also I feel a bit like you’ve hijacked this discussion about the importance of video games in child development.

teawrecks,

I have to assume they did the math and concluded an epic exclusive was still the more lucrative option.

teawrecks,

That’s wild. The combat in the first one felt mind numbing to me. Just constant padding with the same flashlight/gun combo over and over and over.

teawrecks,

I haven’t finished it yet, but AW2 is a dramatic step up in the entire experience. They still “pay homage” to the original combat, but there aren’t nearly as many enemies. If you’re familiar with the Control story and like that universe, I’d say it’s a must play.

teawrecks,

I wouldn’t say that past generations wanted to be marketed to, it’s just that before the internet, marketing was the closest a customer could get to being spoken to by a brand.

And at some point in the history of marketing, I think companies used to see it that way too, marketing was a means of communicating with potential customers what your product offered. But as capitalism progressed, and media outlets expanded (print, radio, film, TV, etc.), honesty was optimized out in favor of “bamboozleism”.

It’s now easier than ever for a brand to have a direct, two-way conversation with their customers at any time, but marketers are still stuck in that 20th century mindset of “we just say whatever we want, and you just accept it”. The internet is in the process of popping that bubble.

teawrecks,

They’re like Japanese Disney. They’re nothing without their IP and they know it.

They also know that the only reason they have DK as a character is because Universal dropped the ball in protecting their IP. If they let Garry’s Mod casually have a “Mario” character in it, it dilutes their ability to legally go after some other studio who straight up makes an unofficial Mario game.

teawrecks,

I know Sims 4 and Minecraft java edition ran fine on mac 10 years ago, so I would hope they still do.

teawrecks,

Just finished Chants of Sennaar. Great game, highly recommend for people who liked Outer Wilds or Return of the Obra Dinn.

Now I’m trying out the new RimWorld Anomaly expansion.

teawrecks,

This is business as usual for Rockstar development. Historically they wait until right after they ship, though.

teawrecks,

Pretty sure it comes from America Automobile Associations.

teawrecks,

Just finished Rain World.

What a brave game to make. It is not afraid to scare players away. I admit, I ended up having to look up a map in order to find the ending before I threw my PC out the window entirely, but I acknowledge I was not in the right mindset to be playing. You cannot play the game to finish it, you must enjoy the gameplay for what it is, because it is not going to funnel you through the story at all, and you’re going to have a LOT of deaths that feel like total bullshit.

But the atmosphere, and the sound design, and the art, and the creatures, and their AI, and the world building are all top tier. I don’t know if I can recommend anyone play it, but it is a very well made game.

teawrecks,

Sounds like an elaborate crackme.

teawrecks,

I suspect a sufficiently well trained reverse engineer could figure out how the keys are being generated, and crack it. It will surely be interesting one way or another.

teawrecks,

No, you don’t understand, if they hadn’t cut UT to do Fortnite, Epic would be destitute and wouldn’t have enough money to make the games people actually want them to make…wait…

teawrecks,

Don’t vanilla skyrim NPCs detect when you’ve taken your clothes off? I remember Morrowind NPCs shunning you if you were diseased.

teawrecks,

It’s PR. Anti-capitalist sentiments score well in focus groups.

teawrecks,

As long as the policy changes lead to even more profits, then sure.

teawrecks,

Time will tell. I mean, he’s not wrong. I think it’s pretty clear that studios have to make profitable games at the cost of interesting games. But it’s not like msft or anyone else is going to change their behavior. They have a fiduciary duty to their shareholders to profit as much as possible.

teawrecks,

lol the difference of course being that Phil Spencer is not living on the income of a standup comedian.

teawrecks,

I have to think part of this is just all the ancient representatives we have. They’ve lived long enough to know what gambling looks like, and what good ol’ sports ball looks like, and by golly nobody can tell 'em any different!

teawrecks,

I stopped buying games from them when I went in the store and there weren’t any games. It’s just a bunch of FunkoPop garbage.

teawrecks,

Bethesda surely understand how much they have benefited from modding over the years.

I mean yeah, remember when they wanted to start charging people for them?

Looks like they just reintroduced it in Dec.

teawrecks,

This should be a legal requirement, imo. It’s unreasonable for them to sell a game to people, and then make it impossible to play because they weren’t making enough anymore. That’s like making a movie unwatchable because dvd sales dropped

teawrecks,

I would use the term “licensing” rather than leasing. A video rental store “leases” the license.

But the point is, they’re selling you a license to play the game, and then at some point after sale, without you knowing when or why, they rescind the license without compensating you. Any reasonable person would think that purchasing a game means a license to play it indefinitely, especially if you received some kind of binary in exchange for money at the point of sale.

It’s the difference between Uber offering a subscription model, but then a year later suddenly saying they don’t offer it anymore, vs Tesla selling you a car, but a year later disabling features on it, saying, “you were merely licensing/leasing those features”.

teawrecks,

Ask ZA/UM how it’s going for them.

The expected profit margin when you try to make a genuinely good passion project is razor thin, if it’s there at all. There are two kinds of games that make money: outliers and whale hunters. When we think of good games proving the games industry wrong, we’re thinking of outliers. The rest of the industry is whale hunters.

In theory you could create some kind of game dev collective where a bunch of indie devs all work on their own thing under the same umbrella, and if any of them make it big, they all split the take to fund the group going forward. But you run into all the same logistical difficulties that normal communism runs into: what does leadership look like? how do you hold members accountable? what does contributing look like when development hell can look like not delivering anything for years, or forever? who pays the lawyers who have to figure that all out?

Silicon valley often had “incubators” which are kind of a middle ground between collectivism and capitalism. An investor funds a shoe string budget to several start up ideas to create minimum viable products. If one looks promising they all switch to shipping that and they’re all part owners.

I’m kinda surprised we don’t see more game dev incubators. Maybe indie outliers are just that rare.

teawrecks,

Apart from preferring Kirby in Smash, the only Kirby game I’ve played is Kirby’s Dreamland on Gameboy. They hadn’t yet figured out how to persist save data in those cartridges, and it didn’t have any codes. So you had to beat it in one sitting, which I could do as a kid, which was no small fear for that era of gaming. Replaying it meant finding where the secrets are, making runs quicker each time.

I kinda like this concept of no save, I think there aren’t many games, even retro-themed ones, that make use of it as an element.

teawrecks,

Yeah, I generally don’t like most rogue likes though, because they often lean on procedural levels and there’s usually not an “ending”. So I play it enough that I feel like I get it and then I’m done.

Minit is one that comes to mind. It would actually be rad if someone put Minit on an OG Gameboy cartridge. I think it totally would have worked as a Gameboy game with no save data.

Edit: ah I forgot that there is a bit of info retained between runs, like spawn position.

janbartosik, do gaming angielski
@janbartosik@witter.cz avatar

A coop PvE game for two dads and three sons?
A shooter, preferably. Any recommendations, guys? The youngest lad is 10, so as little violence as possible. Thanks 😉

@gaming

teawrecks,

I believe Grounded is limited to 4 players too, unfortunately.

teawrecks,

Good suggestion, there are a few in this genre. Dead by Daylight and Friday the 13th are two others. They’re made for 5 people, as long as you’re ok with one person being the monster.

teawrecks,

I would steer clear of any chairs that

  • function as a billboard for themselves (high back with a logo that’s clearly visible on a twitch stream)
  • are built like a bucket seat from a race car
  • or are otherwise marketed toward “gamers”

I would try looking for a second hand expensive one. I found a guy on CL who restores Herman Millers; sold me a lightly used Aeron for like $300.

The one I used before that was the Ikea Markus (also purchased on CL for $100, barely used).

teawrecks,

This will be the real challenge. No matter what game is picked, with 15 people someone will feel meh about it. So plan on having a few options, and everyone should agree to at least give them a shot even if it’s not their first pick.

teawrecks,

I think you can do private games of Stumble Guys with that many people.

teawrecks,

This game is such a neat idea and impressively well executed given that I believe it’s just one guy working on it. I know Starfield was memed into the Innovative gameplay award, but if the award were real, it really should have gone to this game. Can’t wait to see where it goes, it clearly has so much potential.

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