Cyberpunk 2077 didn’t have the best launch (lol). But some of us enjoyed the game despite its flaws. In the time since then, they’ve had nearly two years to patch the issues and add QoL....
Ditto. Next big sale after 2.0 launch is when I’ll play it for the first time. I’ve not begun Starfield either, already we know they’re going to fix the HDR and add some QoL improvements.
Yeah I don’t mean make it a different game but stuff like HDR settings, eat button, mod support can make it a much better experience than what it was during vip access or launch.
This was before ABK, in fact around Zenimax acquisition time. After the excruciating process of ABK’s acquisition which also brought us highly costly leak, I think they won’t dare to buy a big player for now and no regulator would let that happen given it would be a horizontal acquisition if I understand that correctly.
When they are not making disc less consoles, they are making game less disc, either way the point of discs has been pretty moot on Xbox side of things. Halo Infinite and even Starfield are just licences on a disk, and I doubt that’ll be changing soon even if they add disc drive to the mid gen refresh or add a detachable disc drive. Only Sony and Nintendo are somewhat keeping physical media alive right now.
I hope EU intervenes and makes console makers allow alternate stores on the consoles just like they’re making Apple do that for iPhone, and make the consoles truly PC like, if they’re all becoming all digital.
Actually, Morrowind was an Xbox exclusive, and Oblivion was a launch game and since PS3 released a year later, it became a 360 exclusive. Bethesda also made Deathloop and Ghostwire Tokyo PS5 exclusive before being bought by Microsoft. So yeah, Bethesda has done such stuff in the past.
Started playing RDR2 after playing almost all games from the top of my backlog. Folks kept telling me RDR2 would ruin other games for you, so I saved it for the last. I’m still in the first chapter and I like it a lot. I like how it’s slow paced, feels more like a simulator so far. I’m also bit worried as folks told me you can miss certain side quests if you advance too fast, so I want to ignore all the main quest missions as much as possible. This caused my horse to die due to harsh winters right in the beginning coz I thought I should venture out a bit :p
I’ve also started playing Metro 2033, it’s a slow start and the controls are a bit wonky, but seems like a simple linear game so far.
IGN sat down with members of Insomniac Games that worked on Spider-Man 2, this interview discusses the game from a technical perspective and what things did Insomniac do differently for its third entry in the Spider-Man series....
It’s crazy how Forza Horizon came out of nowhere when NFS, TDU, GRID were having their time and has now become the benchmark of arcade racing. Or in other words, devs from all these franchises joined playground to make Forza Horizon what it is today.
I hope other devs chill out with ray tracing, especially with unreal engine. We’ve seen very rare implementations of it on current consoles that actually are desirable (Metro Exodus, Spider-Man/R&C, Doom Eternal) and all are on bespoke engines that don’t upscale from sub 1080p (maybe not Metro Exodus).
Wow, they could’ve avoided so much drama by just telling folks that an update would add FoV slider, HDR settings and DLSS support. Better late than never I guess.
Does this game have a difficulty slider or is easy for folks who find it really hard to git gud or don’t like to scan through wikis to cheese every boss?
Billboard trees and lack of fog, detailed reflections and shadows were tradeoffs of last gen that at that time weren’t as perceivable as they are now, when compared side by side. I wonder what the next gen would look like? Accurate RTAO, RTGI, RTR and no ghosting artifacts? It definitely feels like we’re near the end phase of graphical fidelity. I mean we can improve infinitely but it’ll come at extremely diminishing returns and insane amounts of pixel peeping.
Maybe the focus would shift towards realistic animation blending and pixel accurate collision physics once everything is path traced and uses photogrammetry. Thanks for listening to my ramblings.
I think there are too many exceptions to this that the best way to truly know is to play it for yourself. I hated Death Stranding, Control, Days Gone, Final Fantasy 7 Remake, Fallout 3 and many other games in their initial few hours, but as they opened up they quickly became my one of my favourites. I’ve started my first playthrough of Witcher 3 and in the first 3 hours I’m not yet impressed, but I’ll give it a good chance before dropping it. Not sure if Starfield is any good but given its systems, it’ll probably need some buildup time I guess.
I’ve played the base game, and unlike HZD you actually have a limit to amount of traps you can set, so it is less of an important mechanic at lower difficulties. In fact you can’t dodge enough as well, so the combat is really engaging and challenging.
Huge thanks to Bethesda for trusting me to be goofy in your world and for letting me make whatever I want. Once again I was tasked with making a four minute animation and we wound up going way overboard. Yet again it's my most detailed animation yet. Excited to dive into Starfield and you can too!
Damn this is a pathetic response. He could’ve said “We’ve tried our best to make it as polished as possible before launch, and are working towards further optimising it to give you the best experience, wherever you play”. Even if they did jackshit, it would not come out as condescending and snarky. Maybe he wasn’t prepared for a tough question on the spot right at the beginning of the interview, but it does show how he thinks about his games. In his mind, the game running at all on PC is optimised enough.
I am not saying he’s bad for not making Creation Engine super optimised engine on this planet, I’m saying he’s bad for not acknowledging it is currently most demanding engine despite looking merely half as good as Cyberpunk 2077 or idk Arkham Knight.
I think it was known since 2 years now, so maybe they didn’t bother publicizing it on the page. In fact, MSFT said they won’t be putting any games on Xbox One anymore.
Devs need to chill with all these features. I was playing Shadow of the Tomb Raider and it runs at upscaled 4k60 and looks miles better than this one.
Of course, this is from a small studio and using nanite and lumen probably saved them a lot of time, but what good is that time saved if most PC gamers can’t play it and it abuses upscaling technology by running it at 720p and looking all fuzzy.
And before people start blaming Series S, even PS5 port struggles to run at 720p60 in this game as well as FFXVI, which is a PS5 exclusive. Jedi Survivor does the same and I can’t understand why do they think this is what we want from games in the current gen.
True. Though FFXVI, for example, has its own art style which looks pretty good, but whatever they’re doing with the tech is just too much for the PS5. Somewhere it feels like the devs overestimated the capabilities of these consoles.
I don’t think the term applies here. Hallucination, when it comes to AI models, is when they make up random data with no basis. This, on other hand, is interpolation. It compares two frames and predicts the intermediate frame using motion vectors. And FSR3 isn’t even using machine learning, it’s a bespoke algorithm that they have written.
Approximation would be a fitting term here, just like many things in rendering technology are.
I played Skyrim AE right after Horizon Forbidden West and I kept finding the simplicity and visual clarity of the game to be so damn beautiful. The game has the right amount of clutter, right amount of volumetric fogs and right amount of texture detail to be easy on eyes and believable as a consistent and functioning world.
If it was a mistake, how the game now coming to Series S proving that? The only thing it proves is that split screen is a demanding feature and MSFT shouldn’t impose parity of that, which they shamelessly accepted after the success of BG3. It’s still a good console to play modern games, of course not at best fidelity, but I don’t think that matters.
Edit: just realised you’re saying that with an incorrect conclusion that split screen wouldn’t be coming on Series X. Well, that isn’t the case, and probably brings the game to more people with least amount of harm.
So you need a $500 console to use a $200 handheld streaming device that doesn’t have bluetooth so you probably will also buy a PS Link capable headphone that’ll cost another $200.
Those are some big bucks to avoid using steamdeck or switch.
Yeah I know, but the kind of audience it’s targeting may not be carrying wired headphones to use with their streaming handheld that only works on WiFi.
I was actually thinking about the Delta Force 4 few days ago, wondering whatever happened of the series, but then I thought far cry and cod kinda took over and provided much more fun FPS experiences over the following years.
I am so pumped for Phantom Liberty and Cyberpunk 2077 v2.0!
Cyberpunk 2077 didn’t have the best launch (lol). But some of us enjoyed the game despite its flaws. In the time since then, they’ve had nearly two years to patch the issues and add QoL....
Microsoft Nintendo acquisition hopes revealed by leaked Xbox exec email (www.rockpapershotgun.com) angielski
In the latest unredacted document oopsie stemming from the US Federal Trade Commission's efforts to stop Microsoft acqu…
This is Microsoft’s new disc-less Xbox Series X design with a new gyro controller (www.theverge.com) angielski
This is Microsoft’s new disc-less Xbox Series X design with a new controller (www.theverge.com) angielski
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Weekly “What are you playing” Thread || Week of September 17th
New thread!...
Insomniac Answers All of Our Questions About Spider-Man 2's PS5 Tech - IGN (www.ign.com) angielski
IGN sat down with members of Insomniac Games that worked on Spider-Man 2, this interview discusses the game from a technical perspective and what things did Insomniac do differently for its third entry in the Spider-Man series....
The Crew Motorfest Is A Wackier, More Frustrating Forza Horizon (kotaku.com) angielski
Star Wars Jedi: Survivor finally delivers the 60fps mode we should have had at launch (www.eurogamer.net) angielski
RT is gone, performance improves - but some issues remain....
Starfield Updates and Mod Support – September 13, 2023 (bethesda.net) angielski
Lies of P - Metacritic (www.metacritic.com)
Reviews currently trending positively in the low-80s....
Forza Motorsport 2023 vs Forza Motorsport 7 Comparison Shows Visual Improvements (wccftech.com) angielski
An early Forza Motorsport 2023 vs Forza Motorsport 7 comparison video has been released, showing major visual improvements....
Starfield user score drops to "mostly positive" on steam (www.pcgamesn.com) angielski
Horizon Forbidden West Complete Edition has been seen on Singapore's ratings board (www.gamescensor.com) angielski
Microsoft Is Interested In Bringing Trophy-Like Platinum Xbox Achievements (twistedvoxel.com) angielski
Starfield from the NPC's Perspective (youtu.be) angielski
Huge thanks to Bethesda for trusting me to be goofy in your world and for letting me make whatever I want. Once again I was tasked with making a four minute animation and we wound up going way overboard. Yet again it's my most detailed animation yet. Excited to dive into Starfield and you can too!
Bethesda claims that the Intel ARC GPUs do not meet Starfield's PC minimum requirements (www.dsogaming.com) angielski
According to Bethesda Support, even the Intel Arc A770 GPU does not meet Starfield's PC minimum requirements.
Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC' (www.pcgamer.com) angielski
You heard him 4090 users, upgrade to a more powerful GPU.
Phil Spencer: Starfield exceeded 1 million concurrent players across all platforms today. Thanks to all the players who helped us reach this great milestone and congrats to the Bethesda Studios (twitter.com) angielski
Starfield’s Xbox exclusivity ‘yielded a better product’, Todd Howard says (www.videogameschronicle.com) angielski
Xbox September Update Adds Discord Streaming, Variable Refresh Rate, and More (www.ign.com) angielski
Microsoft has announced the features coming in its Xbox September update, such as Discord streaming, Variable Refresh Rate support, and more....
Immortals of Aveum PS5/Xbox Series X/S: Unreal Engine 5 is Pushed Hard - And Image Quality Suffers - YouTube (youtu.be) angielski
Black Myth: Wukong’s Combat Feels As Good as It Looks | gamescom 2023 (www.ign.com) angielski
FidelityFX Super Resolution 3 (FSR3) - AMD Stage Presentation | gamescom 2023 (www.youtube.com) angielski
TL;DW:...
Avatar: Frontiers of Pandora - PC Features Trailer (www.youtube.com) angielski
Beautiful games? angielski
Suggest some beautiful games. Genre doesn’t matter. 3d or 2d no big deal. Hyper Light Drifter, Satisfactory, Cliff Empire, etc....
Larian drops Series S split-screen as "solution" to bring Baldur's Gate 3 to Xbox this year (www.eurogamer.net) angielski
Should put this whole issue to rest (for a while, at least 😉).
The Definitive Xbox Gamescom Interview (www.eurogamer.net) angielski
Some interesting tidbits on the Series S and how it fits into MS’s strategy.
Sony's Remote Play handheld Project Q has been renamed PlayStation Portal and will be available for $199 (www.gamescensor.com) angielski
Microsoft is planning to sell the streaming rights for Activision Blizzard games to Ubisoft (www.gamescensor.com) angielski
Ubisoft makes further appointment for future of Far Cry IP | VGC (www.videogameschronicle.com) angielski
Tencent is bringing back military FPS series Delta Force | VGC (www.videogameschronicle.com) angielski