@ZILtoid1991@kbin.social
@ZILtoid1991@kbin.social avatar

ZILtoid1991

@ZILtoid1991@kbin.social

Game developer and artist.

Spoken languages: Hu, En, some Jp

Programming languages: C, C++, D, C#, Java

Mastodon: https://mastodon.world/@ZILtoid1991

Github: https://github.com/ZILtoid1991

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ZILtoid1991,
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"Make your own games!"

"Okay!"

"No! Not like that!"

RE: Is Ernest still here? (kbin.social) angielski

I check in here quite often, but for now, I'm just focusing on clearing spam and keeping the instance alive. In January, I was working on the AP module, and there has been significant progress in the work, which hasn't been publicly published yet. Unfortunately, at the beginning of the year, I developed a skin condition that...

ZILtoid1991,
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I'd volunteer, but I'm already burdened with personal projects and the horribly underpaid work in Hungary's own "public work program" (pays half of minimum wage for an 8 hour job), so currently I cannot. That being said, if there ever were some paid opportunity (even part-time at minimum wage), I could finally say goodbye to my current job.

ZILtoid1991,
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A lot of today's indie devs are also... well...

groomerwojak.jpg: "I groomed a teen fan of mine, and when she came forward I made her to write an apology, also I spent my Patreon money on a sexdoll, and my code is spaghetti."

"We barely managed to make a functioning game with premade assets, and our popularity was so dependent on Pokémon not performing well, our fanbase is a toxic cesspool as a result, who can't express the love to the game without actively dissing Nintendo."

"I'm a bigoted con artist who rebrands every time they get busted for his crappy horror game."

"Optimization? We are already using low-poly assets!"

"The assets in our pixelart games are very unaligned, and we use high-resolution fonts because no one makes bitmap fonts anymore."

ZILtoid1991,
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It is when you're supposed to work on your game.

ZILtoid1991,
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I didn't even mention the plagiarism stuff here, which was likely due to the creators learning monster design only from Pokémon.

ZILtoid1991,
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I'm not a Nintendo fan, but:

  1. Palworld fans are toxic as fuck. Not nearly as bad as sending death threats, instead more like in a way they can't express their love for the game by also not shitting on something else, and that's just the tip of the iceberg.
  2. Most of the criticisms are also in really bad faith, with often the "multibillion dollar company" being used to deflect how bad faith those criticisms are.
ZILtoid1991,
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Dude, I don't even own a single Nintendo hardware! I just think the Palworld fans are utterly toxic, a lot of Nintendo haters' only argument seeming to be "muh unreal engine", with everything else just being there as a deflection once someone points out it.

ZILtoid1991,
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This is just "imagine the X-Men in the mainline Marvel cinematic universe!" moment...

How to let my kids find quality games on Android? Right now they only find the pay to win / ad riddled games.

My 9yo daughter has a tablet with family link, so I can monitor what apps she wants to install. As the garbage games are mostly at the top free, she keeps asking for games that I reject, in most cases because it’s riddled with ads....

ZILtoid1991,
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Install an emulator for her alongside with some roms. Unfortunately, that's pretty much the only option we have nowadays.

Game developers flee Unity after exorbitant price plan announced, but not everyone can get out (boingboing.net) angielski

Unity isn't a game engine. It's a malware-pushing advertising network which merged with a game engine to acquire a delivery channel and now wears its skin. This is fine for the bigger devs and publishers structured around platform relationships, but for everyone else? Gamemaker, Godot, Unreal, Defold… pick a flavor, they're...

So, Unity is charging game developers per video game install now... (blog.unity.com) angielski

So today Unity announced changes in how they are going to monetize their game engine, and it is, rightfully might I add, poorly recievedHere is how much youtuber Dani would have to pay unity if they consider his games to gain over $200k in revenue Dani’s hypothetical unity payments...

ZILtoid1991,
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It's usually quite difficult, since most other engines use C++, which is pretty different from C# in many aspects. My engine (PixelPerfectEngine - 2D game engine primarily aimed at retro pixelart games, link: https://github.com/ZILtoid1991/pixelperfectengine ) is written in D, which is much closer to C# in a lot of aspects, however my engine is far less capable than Unity, still needs a lot of development, and also has it's own quirks that make some features inconveinent to implement or add.

ZILtoid1991,
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Mine is quite minimalistic, and relies for the D runtime and standard library (or other D libraries) for many things. Also my engine is primarily geared towards retro pixelart games, and works as such. Currently, the CPU renders to a low-res texture (as seen in emulators), which is then stretched to a higher resolution, later on it'll replaced by custom shaders that do color lookup and render directly to a texture (which is quite complicated, simpler methods would cause easily misalignable pixels, thus defeating the engine's purpose, even if some likes the "smooth" scaling from other engines).

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