It sadly happens in single player games too... People complain loudly that parts are too hard, then the devs put out nerfs in response.
A significant number of legendary bosses from the arcade and cartridge era are probably only famous because they were dialed up too hard and couldn't be tweaked after release, and I think it's more memorable that way.
Yeah, I can be pretty frugal with game purchases and will often wait for sales, but this one I didn't even have to think about. They're going to sell a bazillion copies at this price.
Soulslikes are great if you're looking to scratch an itch for mechanical mastery, discovery, exploration, etc., but stories are not their strong suit. I'm not saying the stories are bad, just the delivery of them, unless you're the type of player who wants to play detective.