There isn’t even an informal agreement. It simply says not to share anything. Not even “by playing this, you agree not to share anything”. It’s just “please don’t share anything”.
I treasure it a lot. The aesthetic, the design, the voices, the calm, everything just fits together perfectly to create something amazing that’s truly greater than its parts.
I feel like it’s a game that works best if you are a person that either doesn’t have or can let go of their expectations, and just experience.
Love it when people that know a lot about communicating get tasked with creating a positive perception of something. They know perfectly well that self-deprecating jokes are popular with their target audience and that they even work to endear their shortcomings to the reader. These feelings are probably why this post is being upvoted.
I mean yeah, I agree with separation of concerns and letting the people with the skills do the job… but it almost always feels so manipulative and dishonest.
This is such a weird take. Of course, for the things you mentioned, yes.
But in the case of storage, it’s not like the devs purposefully increase the sizes of their game for some reason. If indie devs had the resources to easily make graphics as advanced and voice every little thing in their games, they would, and their games would become as big.
The only reason it doesn’t happen is because they literally can’t do that with their resources, which are better spent elsewhere. But this is not an inherent advantage of indie games, in fact, it’s quite the disadvantage. I’d love if my indie games at least had the possibility of cutting edge graphics and voice for everything.
It’s more of a tragic story than a game. The misery is kind of the point. If you don’t see that point or can’t enjoy that, then yeah, it’ll be terrible.