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Agent_Karyo, do games w ‘It’s about redemption’: Peter Molyneux says Masters of Albion will make up for decades of ‘overpromising on things’

I would prefer if neither one was a thing.

Agent_Karyo, do games w MoviePass emerges from bankruptcy to run a fantasy filmmaking [crypto] game called Mogul

There are multiple film studio management games (with different approaches to gameplay mechanics) that are probably a much better choice:

Agent_Karyo, do games w Nuclear Nightmare is worth every cent (sci-fi horror inspired by The Thing, co-op)

Thanks for sharing.

Might have to try this, it's basically free in my region.

The concept sounds awesome, but it seems the implementation needs some work.

Agent_Karyo, do games w Good Halloween Games

Soma adds Halloween theming in PATHOS-II for a time limited period?

I am surprised I've never heard of this. Seems a bit out of character.

Agent_Karyo, (edited ) do games w ‘It’s about redemption’: Peter Molyneux says Masters of Albion will make up for decades of ‘overpromising on things’

Arguably the issue isn't so much in the gaming landscape as the history behind the game.

His previous "game" was a crypto/NFT scam where they sold land (as NFTs) to people who were speculating they could make IRL money from renting out this "land" to plebs.

It was a complete failure. I played it for an hour on a free sever (or something similar). The gameplay was complete shit, it was tedious and grindy (like mobile titles), a repetitive and uninspired experience, graphics were ugly, the multiplayer elements didn't really make much sense.

All the NFT buyers got destroyed while Molyneux collected tens of millions.

Allegedly that money was used to "invest" in Masters of Albion.

But the real kicker is that Masters of Albion seems to be based on that NFT scam game engine (which IMO is beyond saving).

I wouldn't be surprised if this a managed exit from his previous crypto/NFT scam "game".

Agent_Karyo, do games w 'Valve does not get anywhere near enough criticism': DayZ creator Dean Hall says the 'gambling mechanics' of Valve's monetization strategy 'have absolutely no place' in videogames

The only time I ever tried loot boxes was with TF2 and Dota2 back in the early to mid 2010s.

I very quickly realized that this wasn't what I was looking for in gaming. These days I mostly play indie games where monetisation is not issue. Even gave up on Paradox because I am not okay with their DLC approach. I don't mind paying for DLC, but one has to look at their release of Cities: Skylines 2 to see that they've really become the "EA of Europe".

Agent_Karyo, do games w Nivalis catches yet another delay, this time into 2026, but it sounds like it's for fair reasons

The city in the original was a huge, you could get lost exploring all the different neighbourhoods. Almost all of them had their own style and design.

Agent_Karyo, do games w Nivalis catches yet another delay, this time into 2026, but it sounds like it's for fair reasons

If they have the resources (I am assuming Cloudpunk performed significantly above their initial projections), I have no issues with them taking longer (as long as they aren't stuck in development hell).

Agent_Karyo, do games w Ex-PlayStation boss says the games industry is "littered" with Fortnite clones and "people trying to do Overwatch with different skins," but keep dreaming if you're just trying to get "big sacks of money"

If you Piefed, you'll get big sacks of money instead.

Agent_Karyo, do games w Xbox ditching hardware and exclusive games "makes sense," former Microsoft exec and Blizzard boss says, as "only a moron would continue" making consoles as games go third party

I would argue that this actually makes his opinion more relevant, as executive management is more likely to think like Ybarra, as opposed to someone that regrets the decline of Blizzard.

Agent_Karyo, do games w Xbox ditching hardware and exclusive games "makes sense," former Microsoft exec and Blizzard boss says, as "only a moron would continue" making consoles as games go third party

I wouldn't limit it to x86 though.

Playstation 2 supported Linux and it ran MIPS, which was the architecture used in SGI Indigo systems, perhaps most famously seen in Jurassic Park's "it's a UNIX system" scene.

It seems that even Playstation One has an (early) public Linux port.

There is no right answer of course. :)

Agent_Karyo, do games w Xbox ditching hardware and exclusive games "makes sense," former Microsoft exec and Blizzard boss says, as "only a moron would continue" making consoles as games go third party

I guess it depends on how you define PC. But older consoles also used CPUs that were found in desktops (and laptops), although they weren't PCs in the strict sense.

  • Sega Mega Drive (and other consoles) used the Motorola 68K that was also used on Macintosh and Amiga.
  • Game Gear and Sega Master System used the Zilog Z80 which was also used in the ZX Spectrum and other computers.
  • N64, PSOne, PS2 used MIPS CPUs which were often used in high-end computer systems (SGI).

Consoles did often have custom GPUs though.

That being said, these days both Playstation and Xbox are literally locked down, custom form factor, AMD Ryzen CPU + Radeon GPU PCs.

Agent_Karyo, do games w Lessaria: Fantasy Kingdom Sim Release Trailer

I still play the original Majesty to this day (it's been a quarter of century since I tried the demo from a gaming magazine CD).

There have been a lot of attempts to make a real sequel to Majesty. This seems like the closest one, but I have yet to play it myself.

Agent_Karyo, do games w Vampire: The Masquerade - Bloodlines 2 | Review Thread

The combat was honestly subpar (especially guns), but the quest design, character design, conversation and skill/clan system was super well done (I would argue these are critical elements for gameplay).

Agent_Karyo, do games w Project Rebearth (in development), an MMO city-builder, with a top-down map style view, where players repopulate a 1:1 replica of Earth, releases a demo on Steam.

But those 81 cities take up a tiny portion of global land area.

A quick Excel import of the table from Wikipedia suggests that the "urban area" for those 81 cities is 190 K KM(2).

Total land mass on early 148.94 M KM(2).

So the world land could hold ~63,400 such cities.

It would likely take many years to build a city like Guadalajara ( on the wikipedia list).

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