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chameleon, do gaming w The most influential video game of all time - Bafta
@chameleon@fedia.io avatar

It was just a two question + your name form: type-in your #1 pick but also why. Full-on first past the post, single vote only, no option to name other games. Pretty flawed methodology overall.

That said, I will admit that I did put in Shenmue and while I didn't expect it to get #1, I hoped it'd be top 3 at the very least. I really do trace more or less every successful strongly story based open world game of the 2000s back to a combination of Shenmue and Half-Life. Shenmue's story didn't have a super wide appeal and would be completely uninteresting to most teenagers at the time (which was still the main gaming audience), but the method of storytelling is top-notch, and its open world just felt far more genuine than anything predating it. Meanwhile, Half-Life did an excellent job at telling a story that looks boring but is actually very interesting, and did so in an engaging, if not particularly open world way.

chameleon, do games w Star of Providence - Launch Trailer
@chameleon@fedia.io avatar

For what it's worth, this game was formerly "Monolith". Fantastic twinstick bullet hell shmup roguelite. Difficulty is somewhat on the hard side but it's learnable.

chameleon, do gaming w Weekly “What are you playing” Thread || Week of November 17th
@chameleon@fedia.io avatar

Powered through Beastieball over the past week, a creature collector/"sports" game from the devs of Chicory and Wandersong. I had fairly high expectations because I enjoyed the devs previous work, but it turned out even better than expected. Lots of cool creature designs, music is Lena Raine's usual standout stuff, story kept my attention.

The sportsball system is surprisingly complex, if a little hard to learn. I went through multiple types of team setup and felt like a lot of different setups were viable in the end. Every match is a 2v2, every offensive turn is 3 actions worth, and you get a defensive turn too. You really have to build a team with good synergy between them and be smart about swapping in and out.

Only real downside is it's still early access and a decent chunk of creatures have placeholder art or don't have the full set of animation frames yet. Most are reasonably finished but there's a couple that are a little jarring.

chameleon, do games w Steam's new disclaimer reminds everyone that you don't actually own your games, GOG moves in for the killshot: Its offline installers 'cannot be taken away from you'
@chameleon@fedia.io avatar

For current exports, it's some custom .csm/.csd file combo. Not sure if there's any tools for working with it, seems like it'd be more annoying than just using a normal archive format either way.

chameleon, do games w Steam's new disclaimer reminds everyone that you don't actually own your games, GOG moves in for the killshot: Its offline installers 'cannot be taken away from you'
@chameleon@fedia.io avatar

It technically still exists in the game properties -> installed files tab, but it doesn't really work. The backup files you get require you to be online to meaningfully restore and will trigger a patch to the latest game version.

Practically speaking it's better to just make a copy of the game install directory manually, gives you a better chance of things working (even though most games require some kind of external tooling for that).

chameleon, do gaming w let's discuss: non major systems
@chameleon@fedia.io avatar

I don't know if the Atari Lynx counts as non-major. Anything from Atari should probably count as major, the thing supposedly sold 2 million units, but I can't remember the last time I've seen anyone mention it and that's still less than 2% of the Game Boy's 110m+.

I got the original model as a hand-me-down towards the end of the 90s and I wasn't super fond of it. The thing looks and feels like a brick and ate batteries for breakfast, the internet says 5 hour battery life but I remember getting like 2. The "left-hand mode" is a cool concept but putting two pairs of A/B buttons on the device feels like something they could've done better. It had color, a couple of arcade ports were really great games and there was Chip's Challenge, but younger me got exhausted just using the damn thing.

chameleon, do gaming w What games would you recommend others to just play on easy difficulty
@chameleon@fedia.io avatar

NieR Automata, for basically the same reasons. Hard mode is filled with instakills everywhere and is really just a damage multiplier, so you have to be the right kind of person for that. If you're not, Normal is probably already fairly easy because of all the auto-heals, but the pacing can be a bit slow for something where most enemies aren't dangerous. Might as well play Easy and play for the story.

chameleon, do gaming w PlayStation 5 Pro Blog Post
@chameleon@fedia.io avatar

Or 800€...

This whole thing is shaping up to be the PS3's "five hundred and ninety nine us dollars" version 2.

chameleon, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"
@chameleon@fedia.io avatar

Aside from all of the problems with the game itself, I think they must've had one of the most unfortunate launch moments. Hero shooters had been pretty much on the downturn and then just before they launched, Deadlock went public and suckered quite a lot of the hero shooter audience into playing a full-on MOBA/FPS hybrid. And Deadlock is very quietly breaking all kinds of silly records for what's technically an invite-only alpha (currently #8 on Steam's most played with 137k concurrent players).

chameleon, do gaming w #StopKillingGames update: Finland just passed the threshold.
@chameleon@fedia.io avatar

Eh, no. "I'm going to make things annoying for you until you give up" is literally something already happening, Titanfall and the like suffered from it hugely. "I'm going to steal your stuff and sell it" is a tale old as time, warez CDs used to be commonplace; it's generally avoided by giving people a way to buy your thing and giving people that bought the thing a way to access it. The situation where a third party profits off your game is more likely to happen if you don't release server binaries! For example, the WoW private/emulator server scene had a huge problem with people hoarding scripts, backend systems and bugfixes, which is one of the reasons hosted servers could get away with fairly extreme P2W.

And he seems to completely misunderstand what happens to IP when a studio shuts down. Whether it's bankruptcy or a planned closure, it will get sold off just like a laptop owned by the company would and the new owner of the rights can enforce on it if they think it's useful. Orphan works/"abandonware" can happen, just like they can to non-GaaS games and movies, but that's a horrible failing on part of the company.

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