I do find it weird how much of a fuss the second video makes about the pseudo-NFT marketplace in Roblox considering Steam has had every single one of those features in place for a while.
These are good videos, as usual for PMG, and they do highlight relevant issues, but I'm sometimes frustrated by these things in that they mix genuine, dealbreaking concerns with things they flag for this example but not when they surface elsewhere and with things that are legitimately either standard practice, long term gaming-wide concerns or... just fine, actually.
Which is not me defending Roblox, to be clear. Roblox is a mess and it's crazy how successful they are at keeping a low profile about some of the stuff they do compared to other successful games and platforms and relative to their size. For an American company it's insane how little they are on the spotlight for some of this stuff. But "some" is doing a lot of work in that sentence. These videos run the gamut.
See, I like the skill, physical endurance or patience to properly speedrun a game.
But I will play a game on autopilot over and over again. Call it... I don't know, speedjogging a game? Speedstrutting? Power speedwalking?
In any case, there are many situations where I will gladly play through Streets of Rage in half an hour instead of barely making it through the tutorial of whatever the current epic is. I feel at peace with that.
Roblox Studio boss: children making money on the platform isn't exploitation, it's a gift (www.eurogamer.net)
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