The game itself is also a ps5 exclusive currently I believe, with plans to eventually come to other platforms. So maybe just some weird technical disclaimer?
It’s all a bit tangled up now, but the second set of pictures in the article shows the current in-game models and then the remade models, where you can clearly see the difference in the hair. The first set (the one in question here) shows the remade one, and then the remade-remade one with the muted horn texture.
I remembered this particular Au Ra from the slideshow about 4 months ago, so when I noticed the distinct hair being the same in both and found the original slides I tunnel visioned on that. But in truth, what we are seeing is a second pass after player feedback from the event I incorrectly believed the shots were from.
I apologize for not being as in-tune with the game’s news as I had assumed. I do not play an Au Ra myself so I had been kind of tuning out the drama around the scales and their luster. But it (and the changing of the glowing eye rings) has been an ongoing pain point for many. People get really attached to their look
Ah, I do see what you mean upon closer inspection. You have a keen eye
However, this is most likely due to the author grabbing the two images from a different source which subjected them to different compression artifacts. They definitely both are the same model, even if the actual image files are not 1:1
I play the game and have followed these updates as they came out, so I was able to tell very quickly from looking at the hair and eyes. But don’t take my word for it: I quickly tracked down the actual before/after shots. Sorry for reddit link
That’s because it actually is the exact same image
Whoever wrote this article messed up and pasted the same image twice for the Au Ra race, which is the first one shown here. The actual before and after shots are pretty obvious
Edit: this is not true, I was recalling a different event. Links are down the thread
This is Stryker on Crash FM, covering all things Burnout. It’s about causing as much damage as possible. SMASH into the crash junction, grab whatever pickups you can, and watch the greatest crashing chain-reaction ever. Want Rock? Crash!
It doubles in strength and I think is unbreakable inside the final dungeon and possibly against guardians as well. Can tell for sure because it starts glowing
The weapons breaking and stuff is whatever, eventually you just tune it out. They shower you with new stuff constantly, so the idea is to use a little of everything. No comment on whether that’s a good or bad thing, it’s probably the most divisive part of the game. Just is what it is.
You do get permanent loot in the form of clothing (which can have interesting special properties) and powers and such
Is that really how it works? That seems like a pretty egregious oversight if so, couldn’t groups of people bankrupt devs, especially small ones with small file size games that are easy to reinstall over and over?
I agree, I’m glad games like this (and baldur’s gate!) are enjoying so much success and attention right now. It’s better for everyone if we have a variety of polished experiences in different genres.
That being said I don’t often find myself enjoying turn based games lol. Even going back to the super nintendo, I massively preferred Secret of Mana (with it’s real time combat system) to Final Fantasy. There’s just something extremely satisfying to me about a well done action-oriented RPG, where you feel like your skills are improving alongside your character’s.
“Well done” is not to be overlooked, of course. I was quite disappointed with final fantasy 16, as it truly did just feel like mashing buttons
Sooooooo good. You could spend hours just in the paint/decal creator, but even aside from that, the actual parts you choose have a huge impact on your gameplay.
The missions have a lot of variety, so, especially if you replay missions for the best rank, you can’t really rely on a single build for every mission. The game actively encourages you to experiment and try new things constantly.
Gamefeel is so on point. Fast zippy mechs with quick weapons make you feel like a speed demon. Heavy builds like OP pictured make you feel like the iron giant lol. Absolutely amazing game, they knocked it out of the park