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recursive_recursion, do games w Unity scraps runtime fee, hikes subscriptions instead
@recursive_recursion@programming.dev avatar

I’d recommend using Godot

  • Free Open Source Game Engine under the MIT License

Repo
Godot Stable Release Docs

Knock_Knock_Lemmy_In,

It doesn’t have the meta SDK for VR :(

makingStuffForFun, do games w Unity scraps runtime fee, hikes subscriptions instead
@makingStuffForFun@lemmy.ml avatar

We’ve all moved on to Godot.

Thank the gods for Godot, because without it, everyone would have been screwed.

sirico,
@sirico@feddit.uk avatar

Nah there’s loads out there or we’d just go back to the good ol C++ days

RageAgainstTheRich,

Make everything a half life mod again ❤️

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Ive seen some genuinely impressive GoldSource mods pop up in recent years.

RageAgainstTheRich,

I should check those out! I really miss those days. Playing the Vampire slayer mod. The Specialists, Sven co-op, Brain bread, even the silly minigames in counter strike 1.6.

I LOVED the minigames where it was knife only and there were these janky-ass vehicles. I found a screenshot of the map actually: https://lemmy.world/pictrs/image/4d672a11-2c79-4e32-9c06-71095a2db3d6.jpeg

I miss these times so much. I know there is minigames in csgo, but its mostly just the jail and zombie escape ones.

In counterstrike source there were zombie survival maps where you had unlimited ammo and could shoot props such as couches infront of doorways to kind of block yourself in. I would hide in the vents and shoot a couch into it. Then go in it myself and they would only be able to attack from the front because the couch would block my back.

Absolutely lovely times ❤️

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

There’s definitely something special about that era of games. The community would really shine and make creative stuff with relatively limited tech.

youtube.com/

This is the mod that’s blown me away the most. They somehow made the limitations of the Goldsource engine look stylish, all the while having some incredible animations and model design. Unfortunately development is temporarily paused but hopefully they pick it up again soon.

melroy,
@melroy@kbin.melroy.org avatar

Exactly this!!

NuXCOM_90Percent,

The “problem” is that Godot is very much geared more toward 2d and lighter 3d games. Whereas Unity was in a great middle area where you could do A and even AA games that held their own.

With Unity basically dead we have seen an increasing shift toward Unreal for anything where visual fidelity “matters” and Godot for the rest. Which is awesome but it also has led to an increasing amount of “Just learn Unreal”

Also: Fuck the gods. Thank the people who actually are working their asses off on Godot and have been for years fund.godotengine.org

mojofrododojo,
@mojofrododojo@lemmy.world avatar

Kronos’s openXR is looking great on Godot. They’re making good choices and it’s advancing rapidly on the fronts I care about.

melroy, do games w Unity scraps runtime fee, hikes subscriptions instead
@melroy@kbin.melroy.org avatar

A little too late.. We all went to Godot

RightHandOfIkaros, do games w Unity scraps runtime fee, hikes subscriptions instead

“Hikes Subscriptions” - A bit sensationalist.

A ~7% increase from $2040 to $2200 for a single yearly seat isn’t exactly a price hike, its barely a price walk. Even the Enterprise level, which increases by 25% (but is negotiable) isn’t that big of a jump when you put it into perspective.

Unity Pro yearly seats only need to be purchased if your game makes more than $200k in revenue (was previously $100k). If you made that much, you can most likely afford the $2200 per seat.

Unity Enterprise requires $25 MILLION in revenue. If you’re making that much money you can absolutely afford a 25% price increase on your Unity license.

Aielman15,
@Aielman15@lemmy.world avatar

Yeah, the price hike is fair, I don’t think any developer has any problem with that.

The problem is that they broke the trust of developers, and I don’t think that they’ll ever recoup from that.

Mojave,

This is like the 4th major time they’ve broken the trust of developers. They’re still a titan, and will continue to be for some reason.

atro_city,

"It's all I know" 🎉
Just inertia.

makingStuffForFun, (edited )
@makingStuffForFun@lemmy.ml avatar

If I were to lose 25% of my profits to a price hike, our business would suffer. As would all of us in the business. The stress would be real.

To those businesses that can absorb a 25% increase, and the staff are not hurt, and be OK that’s great.

KombatWombat, (edited )

This wouldn’t be 25% of your profit, it’s just increasing one of your expenses by 25%. It looks like it’s going up to $3000.

Edit: Enterprise price is negotiated with each company, so there’s not a set subscription price. But it’s still just the price of one expense, not a portion of total profits.

RightHandOfIkaros,

You aren’t losing 25% profit. The cost of your Unity Enterprise license that you pay once each year would increase by 25%. For ease of understanding, if your license previously cost you $100, now it would cost you $125. However, Unity has stated that this is negotiable and does not have a fixed price. It is possible that this price is calculated with many variable including number of employees that use Unity (seats), yearly revenue and expenses, and potentially other factors as well.

And again, for Unity Enterprise you would need to make a Unity game that makes more than $25 million per year.

JusticeForPorygon, do games w Unity scraps runtime fee, hikes subscriptions instead
@JusticeForPorygon@lemmy.world avatar

You could just not use Unity

MushuChupacabra, do astronomy w Regulation needed to protect space tourists from cosmic rays
@MushuChupacabra@lemmy.world avatar

I have the same safety concerns for billionaire space tourists as I do for billionaire deep sea exploration tourists.

Tippon,

Usually I’d agree, but if these morons fry themselves, there’s even less of a chance that the rest of us will ever be able to go.

LiveLM, do games w Unity scraps runtime fee, hikes subscriptions instead

And I sincerely hope most of their consumers see it as a ‘Too little, too late’ act.

mojofrododojo,
@mojofrododojo@lemmy.world avatar

I mean, it only took a year…

oof. what the hell man. meanwhile I moved onto Godot and it’s pretty nifty.

vairse,

Same here, Godot has been such an improvement for me

troyunrau, do astronomy w Regulation needed to protect space tourists from cosmic rays
@troyunrau@lemmy.ca avatar

Easy. If you can afford to be a space tourist, you can afford to put $5M in escrow for your future medical expenses.

Let’s take risks people!

troyunrau, do astronomy w Want to be a NASA astronaut? Applications are open
@troyunrau@lemmy.ca avatar

A half dozen years ago, or thereabouts, I entered the Canadian version of this competition, just to see how I’d fare, and to look at the process. Made it through the first couple levels of screening (from 3200 applicants, I was still in the hunt at 300 remaining) but then got filtered.

Some interesting bullet points if you’re thinking of applying, assuming the NASA questions are similar to the CSA ones:

(1) ham radio, morse code, or other amateur radio operator experience is an asset.

(2) Anything aviation or amateur rocketry is an asset, but in particular a pilot’s license. Anything aviation adjacent is still useful.

(3) Russian language (this might be changing in the current political environment)

(4) Experience in an “operational environment” – I suspect this is military jargon, but if you’d don’t field research as a scientist out of wilderness camps, or anything like that where you’re in a small group for work/adventure might apply here.

(5) Medical degrees, or advanced science degrees.

(6) Physical fitness and perfect vision

When I applied, my Russian sucked, my aviation experience was tangential (but copious), and I was a grad school dropout (from a planetary science program), so I didn’t float to the top. But it was enough to make it through the first layers.

There person who ended up winning was a medical-degree air force pilot. Hard to compete haha.

YeetPics, do games w Unity scraps runtime fee, hikes subscriptions instead

Unity has unified all its previous clientele.

JackbyDev, do games w Unity scraps runtime fee, hikes subscriptions instead

It’s too late. The trust is gone. They had a good thing and it’s over.

XeroxCool, do gaming w 40 years since Elite became the most fun you could have with 22 kilobytes – The Reg talks to co-creator Ian Bell and coder Mark Moxon about what's under the cobra's hood

It’s amazing that 10 years after launch, Elite Dangerous is still running (online only, but has solo mode) and still has an active community. We can argue about how shallow the gameplay is, but for some of us, it ticks the right boxes. It’s just like the point made in the article - sometimes you have to use your imagination. It’s not a story game, it’s just open and you do your own things, same as it always was. And the sound design, that’s the real treat.

I’ll have to look for the Moxon station.

soviettaters,

Not on console :(

apprehensively_human,

But it could be so much more. People were so hyped for Horizons when we learned we’d finally be getting space legs but it just fell so flat on release.

XeroxCool,

FPS isn’t big for me so I just bop around looking for bio signatures. I feel the FPS portion parallels the flight portion the same way. It is flat, it is vast, it is a grind. That’s part of why I don’t do any FPS combat. I do wish it had better immersion, more features to FPS at least on some core planets and of course giving depth to the stations (since it’s copy and past) but I do also wonder if that’d really be worth it. The game takes long enough to travel as it is, so do I really want to also have reason to walk through a place for hours? My headcanon for not having any depth on planets is because the depth would all be located on terraformed planets. We’re barred from that so it works well enough for me (with suspension of belief). But they have such smooth transitions between instances that it doesn’t seem like an integration problem, just an effort problem for a waning game.

lorty,
@lorty@lemmy.ml avatar

It’s a shame they focused on making a impressive tech demo and forgot that it had to be a fun game.

PhobosAnomaly, do gaming w 40 years since Elite became the most fun you could have with 22 kilobytes – The Reg talks to co-creator Ian Bell and coder Mark Moxon about what's under the cobra's hood

Not sure what brings back more nostalgia in that picture to be honest. The feeling of the vastness of a game that had no right to feel so big given it’s constraints, or the GLC’s lyric “I made love to a BBC Micro”.

navigatron, do astronomy w Regulation needed to protect space tourists from cosmic rays

I’m so glad society has teams allocated to identifying these hard-hitting issues. It’s true - we don’t have enough consumer protections in place for space tourists. A poor innocent space tourist could “go to space” without fully understanding that “space can be dangerous”. Thankfully, these analysts discovered this issue before too many people were “at risk”. Future space tourists will have to sign a waver, or watch a presentation, or something.

The interesting question here is who paid for this “study”, and who from the register accepted the bribes to get this dogshit published.

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